


Here’s a quick overview for these categories:

If we select Add Tool, we can gain access to a lot of tools we need to create visual effects. Moving on, when launching DaVinci Resolve and navigating to the Fusion Tab, this is what the workspace would look like: However, I recommend getting the Studio version of DaVinci Resolve in order to have access to all these tools, as DaVinci Resolve 16 only has limited tools you can use.

The Fusion PanelĭaVinci Resolve’s Fusion Panel enables you to have access to various tools such as compositing, advanced keying, vector paint, rotoscoping 3D Particles, 2D and 3D titles, Tracking and Stabilization, spline based motion graphics animation, volumetric effects and scripting and automation! There’s simply just so many visual effects you can do with DaVinci Resolve’s Fusion to count by hand. Let’s take a tour and understand how to use the Fusion Panel. Best of all, it’s now part of DaVinci Resolve so you can switch from editing, color or audio to visual effects and motion graphics with a single click! With DaVinci Resolve’s Fusion, we’re able to create stunning visual effects like light effects film and grain effects! Fusion gives you the power to create photo-realistic visual effects, stunning motion graphics and incredible title sequences that completely immerse your audience. If you’re looking for things to spice up your masterpiece, maybe creating video effects is the missing piece you need! But, after a few seconds, minutes, and even hours of contemplating, maybe there’s something missing from the puzzle. This is still an essential Metroid game.As we continue to edit our video, we might find ourselves sitting back from our monitors and scrutinizing the masterpiece we’ve done. Fusion remains a great installment in the Metroid series, and it furthers the lore of the series in major ways, with the true purpose and origin of the Metroids being a huge one. It starts you out saying, "this is your objective, go here," and although the path forward continues to be linear, it quickly starts to subvert your expectations on where you're heading: things frequently don't go as Samus and Adam planned, forcing Samus to take interesting ways around to get where she needs to go. The pacing is great, the intrigue is well-delivered, and it actually makes very good use of its linearity (if that makes sense). I've since played every other Metroid barring Federation Force, and although I'd rank Fusion somewhere on the lower end for the series, I still think it's an awesome game. I've never been bothered by the linearity, although it might help that this was my first 2D Metroid. I think the last time I played this was through the 3DS ambassador release, which had a terrible ghosting effect. I'm playing with the classic filter and the small screen, handheld, on a standard Switch. Wow, I'm really happy with how good the game looks here.
